It’s pretty much a year to the day I first started on the web version of Isle of Tune and now 6 months since Stuart began work on the iOS version, so where are we now? Well, as of yesterday, we have a build that really does contain final, locked-down functionality and all elements in their rightful place! Whoop!
So why did it take so long? The answer is simple – with over 100,000 iPad apps available on the app store – however good we think ours is, it’s all too easy to get lost among all the other good stuff vying for attention. So rather than take several weeks off work and devote all our time (and money) to it, we chose to develop it in our free time ensuring we kept our day jobs/contracts and familys fed. The downside of course it that everything takes so much longer!
I should point out that we have cried wolf over a launch date for the app once or twice over the last few months – convinced that we are almost done and ready for a beta release – but on further testing discover that it really wouldn’t be complete without some additional functionality. In particular over the last month or so we have been beefing up the social side of the app. Along with achievements for ranked islands, a user can share islands with Game Center friends. This is a really neat addition that we are mildly excited about and makes viewing and rating friends tunes a really simple and enjoyable process.
So ahead of us before submission to Apple we have a final round of testing to iron out last minute bugs then it’s sink or swim in the app store – bring it on! (but give us a few weeks just in case!)